Creon Divided aiprofile=deathvalley_edit Cerca Pero Lejos aiprofile=Cerca, pero lejos AI Big Hill Little Hill aiprofile=AIBigHill,LittleHill Beta Tropics (Run) aiprofile=Beta Tropics Run Beta Tropics (Coasts) aiprofile=McnTerra (Naval Series) Adamantine Quarry aiprofile=AdamanteQuarry Used a GREP utility to search all 534 maps in pack for Type=Hard, Medium, Easy and only Marcellus was a match, so rest of maps are likely all appearing fine on in-game map selection list.Ĭode: Adamantine Mountain aiprofile=Adamantine It may fix some unit construction issues during your playtests. I hope you saw my recent post linked as follows: In the future when Robot War Engine is closer to needing AI, will see whether my work experience (most of it in programming automation at a steel making company) allows me to write an AI for it. Put some of the ideas on a list during a few lunch breaks. If not enough time then Waterwrld and Urban will be able to use up to v9.0 units.īeen thinking about advancing the AI rather than the configuring/updating I've been doing for Escalation. If there's enough time before v9.1 release then I can make DEFAULT, DEFAULTships, SeaBattle, Waterwrld and Urban use the new units. Am looking forward to the new units and seeing how they fit in with AI.
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